Off Center

Off Center, a Podcast from the Center For Digital Narrative

Off Center is a podcast series from the Center for Digital Narrative, a Norwegian Center of Research Excellence at the University of Bergen, Norway. In each episode, host Scott Rettberg and a guest delve into a topic revolving around digital storytelling and its effect on contemporary culture. The biweekly podcast series covers academic research on digital narratives in electronic literature, computer games, social media, computational narrative systems, AI, XR and more in an enjoyable and understandable way. read less
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Episodes

Episode 19: Critical Software Art with Ben Grosser
07-05-2024
Episode 19: Critical Software Art with Ben Grosser
In this episode of Off Center, Scott Rettberg is joined by Ben Grosser, a professor of New Media at the University of Illinois. Ben is a well-known software artist who critically approaches digital media and platforms in his work. Listen now!  Sign up for ⁠the CDN newsletter⁠ here. References Grosser, Benjamin. 2012. Facebook Demetricator. Web browser extension.  https://bengrosser.com/projects/facebook-demetricator/.  Grosser, Benjamin. 2014. What do metrics want? How quantification prescribes social interaction on Facebook. Computational Culture. http://computationalculture.net/what-do-metrics-want/.  Grosser, Benjamin. 2019. Order of magnitude. Video. 47:15 minutes. https://bengrosser.com/projects/order-of-magnitude/.  Perrault, Ray, & Clark, Jack. 2024. Artificial Intelligence Index Report 2024. Stanforth University.  Mallapaty Smriti. 2024. AI traces mysterious metastatic cancers to their source. Nature, 628(8009). 699-700. doi: 10.1038/d41586-024-01110-8.  Downey, Sean C. 2024. “The Godmother of AI. How Fei-Fei Li ’99 is safeguarding the future of human and artificial intelligence”. https://alumni.princeton.edu/stories/fei-fei-li-woodrow-wilson-award.   Grosser, Benjamin. 2021. Deficit of less. Video. 47:15 minutes. https://bengrosser.com/projects/deficit-of-less/.  Grosser, Benjamin. 2020. Not for you. Browser extension.  https://bengrosser.com/projects/not-for-you/.  Smith, Ben. 2021. “How TikTok reads your mind”. New York Times. https://www.nytimes.com/2021/12/05/business/media/tiktok-algorithm.html.  Grosser, Benjamin. 2020. The Endless Doomscroller. https://endlessdoomscroller.com/.
Episode 17: Transgressive Games and Understanding Male Gamers with Kristine Jørgensen
09-04-2024
Episode 17: Transgressive Games and Understanding Male Gamers with Kristine Jørgensen
Welcome back to a new episode of Off Center. In this episode Scott Rettberg is joined by Kristine Jørgensen, professor of media studies and PI at the Center for Digital Narrative. They talk about male gaming culture, transgressive games, and understanding male gamers.  Sign up for ⁠⁠⁠⁠⁠the CDN newsletter⁠⁠⁠⁠⁠ here.   References (in order of appearance) Espen, Aarseth. 1997. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press.  Smith, Paul, & Howard, Steve. 1987. Bride of Frankenstein. 39 Steps.   US Army. 2015. America’s Army: Proving Grounds. US Army. https://store.steampowered.com/app/203290/Americas_Army_Proving_Grounds/.  11 Bit Studios. 2014. This war of mine. 11 Bit Studios.  https://store.steampowered.com/app/282070/This_War_of_Mine/.  Destructive Creations. 2015. Hatred. Destructive Creations.  https://store.steampowered.com/app/341940/Hatred/.  DMA Design. 1997. Grand Theft Auto. BMG Interactive.   Mortensen, Torill Elvira & Jørgensen, Kristine. 2020. “The Carnivalesque Aesthetics of Games” In The Paradox of Transgression in Games. Routledge.   Den Norske Forfatterforening. February 8, 2024. “Enighet om KI-appendiks" Den Norske Forfatterforening, retrieved on April 3, 2024, from https://www.forfatterforeningen.no/artikkel/enighet-om-ki-appendiks/.  Bjørkelo, Kristian, A. 2020. “Elves are Jews with Pointy Ears and Gay Magic”: White Nationalist Readings of The Elder Scrolls V: Skyrim. The International Journal of Computer Game Research, 20(3). https://gamestudies.org/2003/articles/bjorkelo.   Bethesda Game Studios. 2011. The Elder Scrolls V: Skyrim. Bethesda Softworks.  Blizzard Entertainment. 2004. World of Warcraft. Blizzard Entertainment. https://worldofwarcraft.blizzard.com/en-us/.  Black Isle Studios. 1999. Planescape: Torment. Beamdog. https://planescape.com/.
Episode 13: Creative AI with David Jhave Johnston
13-02-2024
Episode 13: Creative AI with David Jhave Johnston
Episode 13: Creative AI with David Jhave Johnston In this first episode of season two, Scott is joined by David Jhave Johnston, digital poet, videographer, and motion graphics artist. Together they talk about digital poetry, cyborg authorship, and the use of AI for content creation. Sign up for ⁠the CDN newsletter⁠ here. References Johnston, D. J. 2016. Aesthetic Animism: Digital Poetry’s Ontological Implications. The MIT Press. https://mitpress.mit.edu/9780262034517/aesthetic-animism/. Johnston, D. J. 2018. ReRites. Anteism Books. https://glia.ca/rerites/. Open AI.  n.d. “ChatGPT,” https://chat.openai.com/. Google Deepmind. n.d. “Gemini.” Gemini, https://www.gemini.com/. 23andMe Holding Co. n.d. “23andMe,” https://www.23andme.com/en-int/. Johnston, D. J. 2023. “Identity Upgrade Series”, https://glia.ca/. Karp, A. C. July 25, 2023. “Our Oppenheimer Moment: The Creation of A.I. Weapons.” The New York Times, https://www.nytimes.com/2023/07/25/opinion/karp-palantir-artificial-intelligence.html. Luckey, P. 2017. “Command and Control.” Anduril, https://www.anduril.com/command-and-control/. Suchman, L. 2023. “The Uncontroversial ‘thingness’ of AI.” Big Data & Society 10, no. 2 (July). https://doi.org/10.1177/20539517231206794. Reardon. S. 2023. “FDA Approves First CRISPR Gene Editing Treatment for Sickle Cell Disease”. Last modified December 8, 2023. Scientific American. https://www.scientificamerican.com/article/fda-approves-first-crispr-gene-editing-treatment-for-sickle-cell-disease/. Altae-Tran, H., Kannan, S., et al. 2023. Uncovering the functional diversity of rare CRISPR-Cas systems with deep terascale clustering. Science. DOI: 10.1126/science.adi1910. Lovelock, J. 2019. Novacene: The Coming Age of Hyperintelligence. Penguin Books Limited. Kurzweil, R. 2005. The Singularity Is Near: When Humans Transcend Biology. Viking. Kurzweil, R. 2000. “Ray Kurzweil’s Cybernetic Poet: HOW IT WORKS”. [Poetry machine]. https://www.kurzweilcyberart.com/poetry/rkcp_how_it_works.php.
Episode 9: Hypertext as Technology and Literature with Robert Arellano
24-11-2023
Episode 9: Hypertext as Technology and Literature with Robert Arellano
In this episode, Scott Rettberg is joined by novelist and professor of Emerging Media and Digital Art at Southern Oregon University, Robert Arellano. They discuss the history of hypertext and Robert’s breakthrough hypertext novel. Sign up for ⁠the CDN newsletter⁠ here. References Amerika, Mark. 1997. GRAMMATRON. https://markamerika.com/artworks/grammatron-by-mark-amerika Arellano, Robert. 1996. Sunshine '69. https://bobbyrabyd.github.io/sunshine69//’ Arellano, Robert. 2001. Fast Eddie, King of the Bees. Akashic. Arellano, Robert. 2009. Havana Lunar. Akashic. Coover, Robert. 1992. “The End of Books.” The New York Times Book Review, June 21, 1992. https://archive.nytimes.com/www.nytimes.com/books/98/09/27/specials/coover-end.html Coover, Robert. 1992. Hypertext Hotel. Coover, Robert. 1999. “Literary Hypertext: The Passing of the Golden Age.” Keynote Address, Digital Arts and Culture 1999. https://nickm.com/vox/golden_age.html Coover, Robert. 2023. Open House. OR Books. Gillespie, William, Scott Rettberg, Dirk Stratton and Frank Marquardt. 1998. The Unknown. https://unknownhypertext.com/ Infocom. Zork. Personal Software. PDP-10. 1977. Jackson, Shelley. 1995. Patchwork Girl. Eastgate Systems. Oldham, Will. 1992. Riding. Perec, George. 1978. Life: A User’s Manual. Hachette Littératures. Rettberg, Scott. 2018. Electronic Literature. Polity Press Shelley, Mary. 1818. Frankenstein. This research is partially supported by the Research Council of Norway Centers of Excellence program, project number 332643, Center for Digital Narrative and project number 335129, Extending Digital Narrative.
Episode 7: Computational Narrative Systems and Platform Studies with Nick Montfort
24-10-2023
Episode 7: Computational Narrative Systems and Platform Studies with Nick Montfort
Scott Rettberg is this time joined by Center for Digital Narrative PI Nick Montfort. Together they dive into topics such as computational narrative systems, platform studies, and interactive fiction.  Sign up for ⁠the CDN newsletter⁠ here. References Chandler, Otis and Elizabeth K. Chandler, 2006. Goodreads. Social network site. https://www.goodreads.com/. Custodio, Alex. 2020. Who Are You? Nintendo’s Game Boy Advance Platform. MIT Press. Hayles, N. Katherine, Nick Montfort, Scott Rettberg and Stephanie Strickland. 2006. Electronic Literature Collection: Volume 1. https://collection.eliterature.org/1/. Infocom. Bureaucracy. Infocom. Various platforms. 1987. Infocom. Deadline. Infocom. Various platforms. 1982. Infocom. The Hitchhiker’s guide to the Galaxy. Infocom. Various platforms. 1984. Infocom. Zork. Infocom. PDP-10. 1977. Meehan, James. 1976. Tale-Spin. A program that writes simple stories. Montfort, Nick. 1999. Winchester’s Nightmare: A Novel Machine. Interactive fiction. Web edition: https://nickm.com/if/parchment/index.html?story=stories/winchest.z8.js. Montfort, Nick. 2005. Twisty Little Passages: An Approach to Interactive Fiction. MIT Press. Montfort, Nick. 2006. Ad Verbum. Interactive fiction. Web edition: https://nickm.com/if/parchment/index.html?story=stories/adverbum.z5.js. Montfort, Nick. 2008. ppg256. (Perl Poetry Generator in 256 characters) series. https://collection.eliterature.org/2/works/montfort_ppg256/ppg256.html. Montfort, Nick. 2023. “Why I Am Not an Algorist.” In Poème Objkt Sbjkt, Paris: Librairie Galerie Métamorphoses, pp. 126–131. Montfort, Nick and Ian Bogost. 2020. Racing the Beam: The Atari Video Computer System. MIT Press. Montfort, Nick. “Taroko Gorge.” On nickm.com, 2009; In #!, (Nick Montfort, Denver: Counterpath) 2014; With remixes, in Electronic Literature Collection, volume 3, February 2016. https://nickm.com/taroko_gorge/. OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat. Rettberg, Scott. “Tokyo Garage.” On retts.net, 2009. https://retts.net/tokyogarage.html. Rowberry, Simon Peter. 2022. Four Shades of Gray: The Amazon Kindle Platform. MIT Press. Stephens, Paul. 2015. The Poetics of Information Overload: From Gertrude Stein to Conceptual Writing. University of Minnesota Press. Stephens, Paul. 2020. absence of clutter: minimal writing as art and literature. MIT Press. University of Bergen. n. d. “Center for Digital Narrative.” https://www.uib.no/en/cdn. Wardrip-Fruin, Noah and Nick Montfort. 2003. The New Media Reader. MIT Press. This research is partially supported by the Research Council of Norway Centres of Excellence program, project number 332643, Center for Digital Narrative and project number 335129, Extending Digital Narrative.
Episode 6: Gendered AI and Editorial Labour in Digital Culture with Lai-Tze Fan
10-10-2023
Episode 6: Gendered AI and Editorial Labour in Digital Culture with Lai-Tze Fan
In this episode of ‘Off Center’ Scott Rettberg is joined by Lai-Tze Fan to discuss gendered AI voice assistance, editorial labour, and her online collaborative works.   Sign up for ⁠the CDN newsletter⁠ here. References America Online. 1996. “ICQ”. https://icq.com/. Decameron Collective. 2022. “Decameron 2.0.” https://www.decameroncollective.com/decameron2-0 Electronic Book Review. n. d. “Electronic Book Review.” https://electronicbookreview.com/. ELMCIP. n. d. “Electronic Literature Knowledge Base.” https://elmcip.net/. Fan, Lai-Tze. 2023. Reverse engineering the gendered design of Amazon’s Alexa: Methods in testing closed-source code in grey and black box systems. Digital Humanities Quarterly, 17(2). https://orcid.org/0000-0001-7271-2160. Kairos. n.d. “Kairos.” https://kairos.technorhetoric.net/about.html Microsoft. 1995. “MSN”. https://www.msn.com/. OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat. The Digital Review. 2022. “The Digital Review, issue 01.” https://thedigitalreview.com/. Unity Technologies. 2005. “Unity.” https://unity.com/. Urban One. 1997. “AsianAvenue”. (Currently redirected to https://blackplanet.com/) This research is partially supported by the Research Council of Norway Centres of Excellence program, project number 332643, Center for Digital Narrative and project number 335129, Extending Digital Narrative.
Episode 5: AI, Computational Creativity, and Media Production with Drew Keller
25-09-2023
Episode 5: AI, Computational Creativity, and Media Production with Drew Keller
Scott Rettberg is back with a new episode of the podcast Off Center. This time he is joined by Drew Keller to discuss computational creativity and storytelling in media production.   Sign up for ⁠the CDN newsletter⁠ here. References Adobe Inc. 2023. Photoshop. macOS and Windows. Freedgood, Elaine. 2003. “Fine Fingers: Victorian Handmade Lace and Utopian Consumption.” Victorian Studies 45 (4): 625-647. Accessed November 14, 2022. http://www.jstor.com/stable/3829530. Keller, Drew. 2023. Computational Creativity in Media Production: At the Crossroad of Progress and Peril. [Master’s Thesis]. Download: https://bora.uib.no/bora-xmlui/handle/11250/3071882 Microsoft. 2016. PowerPoint. macOS and Windows. OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat. This research is partially supported by the Research Council of Norway Centres of Excellence program, project number 332643, Center for Digital Narrative and project number 335129, Extending Digital Narrative. + Announcing the More Than Meets AI exhibition at UC Berkeley's Worth Ryder Gallery Curated by Jill Miller, Eamon O’Kane, and Scott Rettberg, “More Than Meets AI'' explores artificial intelligence and its role in creativity, narrative, and artistic innovation. This exhibition critically engages with AI by highlighting its new creative possibilities for the arts and literature while also recognizing its significant consequences to our culture and society, reflecting on contemporary AI art’s place in relation to historical work in electronic literature.  Artists in the exhibition: Mez Breeze, Edgar Fabian Frias, Micol Hebron, Carl Hugo Hernqvist, David Jhave Johnston, Asma Kazmi, Alison Knowles, Alinta Krauth, Koirus (Linda Kronman and Andreas Zingerle), Patrick Lichty, Theo Lutz, Talan Memmott, Avital Meshi, Jill Miller, Nick Montfort, Jason Nelson, Eamon O'Kane, Mario de la Ossa, Sonja Rappaport, Scott Rettberg, Mario Santamaria, Alex Saum, Sasha Stiles, and Victor H. Yngve Opening Reception: Wednesday, October 10th, 2023. 5pm - 7pm. Worth Ryder Art Gallery (AAPB 116) Exhibit Run: October 2nd - October 15, 2023 M, T, TH, F: 12pm - 5pm. W: 1pm - 7pm. Sat: 12pm - 3pm. Closed Sundays. UC Berkeley, Anthropology + Art Practice Building, Rm 116 (First Floor)
Episode 4: Meme Culture, Social Media, and the January 6th Insurrection with Ashleigh Steele
12-09-2023
Episode 4: Meme Culture, Social Media, and the January 6th Insurrection with Ashleigh Steele
In this episode of ‘Off Center’ Scott Rettberg and journalist and digital culture researcher Ashleigh Steele discuss the impact of memes as "preparatory media" for the January 6th insurrection at the US Capitol.   Sign up for ⁠the CDN newsletter⁠ here. References Barthes, Roland. 1968. Elements of Semiology. Translated by Annette Lavers and Colin Smith. New York: Hill and Wang. Munn, Luke. 2021. “More Than a Mob: Parler as Preparatory Media for the U.S. Capitol Storming”. First Monday, 26(3). DOI:10.5210/fm.v26i3.11574. OpenAI. 2023. ChatGPT [Large language model]. https://chat.openai.com/chat. Petras, George., Loehrke, Janet., Padilla, Ramon., Zarrachina, Javier & Borresen, Jennifer. January 7, 2021. “Timeline: How the storming of the U.S. Capitol unfolded on Jan. 6.” USA Today News. https://eu.usatoday.com/in-depth/news/2021/01/06/dc-protests-capitol-riot-trump-supporters-electoral-college-stolen-election/6568305002/. Steele, Ashleigh. 2023. Free speech platforms and the impact of the U.S. insurrection: Misinformation in memes. [Master’s Thesis]. Torba, Andrew. “Gab.” Version 2019. https://gab.com/. Trump Media & Technology Group. “Truth Social.” Version 2022. Truthsocial.com. https://truthsocial.com/. This research is partially supported by the Research Council of Norway Centres of Excellence program, project number 332643, Center for Digital Narrative.
Episode 2: The Electronic Book Review and Building the Field of Electronic Literature, with Joseph Tabbi
15-08-2023
Episode 2: The Electronic Book Review and Building the Field of Electronic Literature, with Joseph Tabbi
In this episode, Scott Rettberg is joined by Joseph Tabbi, professor of English at the University of Bergen to discuss the electronic book review, research infrastructure, and electronic literature.  Sign up for ⁠the CDN newsletter⁠ here. References Braidotti, Rosi and Maria Hlavajova. 2018. Posthuman glossary. Bloomsbury Publishing. Braidotti, Rosi, Emily Jones and Goda Klumbyte. 2022. More posthuman glossary. Bloomsbury Publishing. Burdick, Anne, Johanna Drucker, Peter Lunenfeld, Todd Presner and Jeffrey Schnapp. 2016.* Digital_Humanities.* The MIT Press. https://mitpress.mit.edu/9780262528863/digital_humanities/. Electronic Book Review. n. d. “Electronic Book Review.” https://electronicbookreview.com/. Electronic Literature Organisation. n. d. “Electronic Literature Organisation.” https://eliterature.org/. Eskelinen, Markku. 2001. “Towards computer game studies.” Digital Creativity, 12(3), 175-183. https://doi.org/10.1076/digc.12.3.175.3232. Fiction Collective 2. n. d. “Fiction Collective 2.” https://fc2.org/. NT2. n. d. “NT2 Répertoire Des Arts et Littératures Hypermédiatiques.” https://nt2.uqam.ca/en/search/site. Tabbi, Joseph. 2015. Nobody Grew but the Business: On the Life and Work of William Gaddis. Northwestern University Press. Tabbi, Joseph. 2020. Post-Digital: Dialogues and Debates from electronic book review. Bloomsbury Publishing. This research is partially supported by the Research Council of Norway Centres of Excellence program, project number 332643, Center for Digital Narrative and project number 335129, Extending Digital Narrative.
Episode 1: Introducing the Center for Digital Narrative, with Jill Walker Rettberg
02-08-2023
Episode 1: Introducing the Center for Digital Narrative, with Jill Walker Rettberg
In this first episode of the podcast, Scott Rettberg is joined by his co-director and partner Jill Walker Rettberg. They talk about what has inspired them over the years to start this research Center of Excellence, the concept of "algorithmic narrativity," and some of the research that the Center will focus on including digital narratives in electronic literature, computer games, social media, computational narrative systems, AI, XR and more. Sign up for the CDN newsletter here. References University of Bergen. n. d. “Center for Digital Narrative.” https://www.uib.no/en/cdn. Infocom. 1977. Zork. Personal Software. PDP-10 mainframe computer. https://www.pcjs.org/software/pcx86/game/infocom/zork1/. Gillespie, W., Rettberg, S., Stratton, D., & Marquadt, F. 1999. The Unknown [Hypertext fiction]. Web. http://unknownhypertext.com/. ELMCIP. n. d. “Electronic Literature Knowledge Base.” https://elmcip.net/. Strachey, Christopher. 1952. M.U.C. Love Letter Generator. HTML. ELMCIP. n. d. “Digital Arts and Culture 1998 Conference.” https://elmcip.net/event/digital-arts-and-culture-1998-conference. Kittler, Friedrich, Dorothea von Mücke, and Philippe L. Similon. 1987. “Gramophone, Film, Typewriter.” October 41: 101–18. https://doi.org/10.2307/778332. Jhave Johnston, David. 2019. ReRites. Anteism Books, Montreal. http://glia.ca/rerites/. Wittig, Rob. 2022. Netprov: Networked Improvised Literature for the Classroom and Beyond. Amherst College Press. https://doi.org/10.3998/mpub.12387128. University of Bergen. n. d. “Machine Vision.” https://www.uib.no/en/machinevision. This work was partially supported by the Research Council of Norway Centres of Excellence, project number 332643, Center for Digital Narrative.