What makes games 'savoury'? Why is Twitter such a bad place to get game design advice? And is it ever sensible to push a count off a cliff?
This episode, Lottie and Alexis talk art, games and critique, through architect Christopher Alexander to Jack Cohen and Brian Aldiss' fight over speculative xenobiology in Helliconia. Listen to avoid the perils of categorisation, and the pitfalls of diamonds - and hear Alexis fake his own death. Literally.
Games / books mentioned in this episode, for your gaming / reading pleasure:
- The Devil's Elixirs, by E T A Hoffmann
- The Snare of the Tree, by Alexis Kennedy
- A Pattern Language, by Christopher Alexander
- Cultist Simulator, by us
- Sunless Sea, by Alexis Kennedy and Failbetter Games
- Helliconia, by Brian Aldiss
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