Adeptus Ridiculous

Adeptus Ridiculous

Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.

read less
LeisureLeisure

Episodes

AELDARI CORSAIRS: A PIRATE'S LIFE FOR ME! | Warhammer 40k lore
1w ago
AELDARI CORSAIRS: A PIRATE'S LIFE FOR ME! | Warhammer 40k lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousAeldari Corsairs or Anhrathe are bands of piratical Aeldari Outcasts. They are a constant threat to merchant shipping, though very rarely pose a threat to a major Imperial battlefleet. Sometimes the rigid constraints of the Eldar Path are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar path, set free within the universe they are dangerously vulnerable. Only Eldar of especially strong character can survive for long as Outcasts. There are many bands of so-called Corsairs scattered across the galaxy, and all are savage and deadly raiders. Outcasts from the strict confines of the Craftworlds, the Corsairs live in self-imposed exile, seeking to explore the galaxy and experience the full gamut of emotion and sensation accessible to the Eldar’s sensitive psyche. Most are young and adventurous Eldar who will eventually return to their homes older, wiser and tempered by warfare. Some, however, embrace the raider’s life completely and fall further still, becoming ever more bloodthirsty and psychotic, indulging their darkest impulses and eventually seeking out the infamous Dark City.Support the show
DEATH WORLD TIER LIST | Warhammer 40k Lore
15-01-2025
DEATH WORLD TIER LIST | Warhammer 40k Lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousA δτ-class or Death World (sometimes spelled as Deathworld) is a world classification defined by its extremely dangerous or aggressive native flora and fauna. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. The most famous and notorious Death World is the hellish planet of CatachanSome worlds can be turned into Death Worlds, like what occurred on Indiga after numerous captive giant predators escaped from their zoos. When this happens, these worlds are labeled as Man-Made Death Worlds.Humans can, and do, live on these worlds, but it is a never-ending struggle. On many death worlds it is as if the entire bio-mass of the planet were consciously motivated against human settlement - concentrating forces against intruders to destroy them. Death worlds with human settlements or colonies can have populations of 1,000 to 15,000,000.Death worlds are not usually inhabited, and are nearly impossible to colonise but still need to be explored, which means the establishment of outposts and other support facilities. Some planets have rich mineral wealth, animal life, vegetables or gases, so tithes might range from Solutio Tertius to Solutio Prima.Support the show
OCCULT ARTIFACTS AND DAEMON WEAPONS | Warhammer 40k Lore
11-12-2024
OCCULT ARTIFACTS AND DAEMON WEAPONS | Warhammer 40k Lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousHumans desire power, be it power over themselves, their fellow men, or the world around them. The Ruinous Powers exploit this desire with Dark Pacts and unnatural gifts. Sorcerers, in turn, seek to increase their capacity for warp-craft by creating items designed to draw upon the power of the warp directly, without the need for extended rituals. Some go a step further, calling forth servants of Chaos and binding them into physical cages to create daemonic weapons of great and terrible power.Occult artifacts come in many shapes and sizes, ranging from rings engraved with esoteric symbols to great malefic engines designed to channel warp energies for often unguessable (but certainly malevolent) purposes. But no matter their appearance, these items reek of the malignant forces contained within and must be handled with great care. As it is often said, all power corrupts, and the power of the warp is both vast and subtle, more than willing to lead anyone foolish enough to think they can master it down the road to his own self-wrought ruin. Still, there are those who try, often with results as destructive as they are spectacular.The Ordos Malleus seeks to either destroy (if possible) or seal away occult artefacts when it encounters them. Possession of such an artefact is taken to indicate complicity with Chaos and will result in sundry execution. Some Inquisitors, however, feel the best way to fight the forces of Chaos is to try and beat them at their own game; these Radicals seek to master occult artefacts (even daemon weapons) for their own use. While effective, this is a dangerous path to tread, for direct association with the powers of the warp will change a man, and never for the better.Support the show
HIVE CITIES: I HATE IT HERE | Warhammer 40k Lore
27-11-2024
HIVE CITIES: I HATE IT HERE | Warhammer 40k Lore
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousAround the entire Imperium over 85% of all planets have at least one hive city cluster.Hives consist of great housing and factory blocks, forming ranges of man-made mountains. These huge towering urban complexes are known as city hives, or simply as hives, and their individual peaks or towers are called city spires or spires. A close group of hives is known as a hive cluster. There are often several thousand hives on a single Hive world. A Hive consists of many layers; the lowest layers form the underhive. Hives are worlds in themselves, where the populace has never seen the outer world, and concepts such as the ground and sky are completely alien. There are entire regions inside the hive blocked off by collapsed sections, where is found the treasure of the hive, the Archeotech hoards, ancient stores of technology.Exotic planetary environments give rise to unusual hives, such as those of Landunder which cling to the floating surface crust and extend downwards into the world's oceans. Even gas giants can host hive cities suspended in their upper atmospheres, like Scitalyss or Vesmir II, which are sometimes known as skyhives. Above the latter the main hives are connected with the gas-enshrouded planet via elevator mineshafts providing a steady flow of raw materials.Support the show
GREENSKINS: DA STRONG ONEZ WIN, AN’ THEN EAT THE WEAK | WARHAMMER FANTASY LORE
24-11-2024
GREENSKINS: DA STRONG ONEZ WIN, AN’ THEN EAT THE WEAK | WARHAMMER FANTASY LORE
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousThe Greenskins, also known as the Orc and Goblin Tribes, are a group of related, highly primitive, bestial, humanoid species of green-skinned barbarians and raiders whose sole pursuit in life is that of war and battle. Tribes of Greenskins occupy much of the eastern hemisphere of the world of Mallus.The term "Greenskins" is a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs, Goblins and other biologically related subraces such as the Gnoblars. The broadest racial division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures.The Greenskins are considered by many to be the scourge of all other mortal civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide.Support the show