[Ep427] Blue Ocean, Red Ocean

Coffee with Butterscotch: A Game Dev Comedy Podcast

09-08-2023 • 1 hr 6 mins

This week, we talk about game systems, proprietary code, and scalability. When talking about scalability, people tend to focus on the "growing bigger" part when the actual focus should be on capability. Sure, you can add more people, more players, and more complexity, but should you? Sometimes growth isn't the answer; it's just another problem to solve.


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  1. 00:27 Intro
  2. 01:26 Thanks to our supporters! (https://moneygrab.bscotch.net)
  3. 01:47 Crashlands 2
  4. 21:36 Disgruntled Pineapple: Will Crashlands 2 be available on the MacBook version of Steam?
  5. 35:30 TimConceivable: Does the copilot learn from your code?
  6. 46:17 Suavignon: Is Netflix/Steam only plan for CL2 purely commercially motivated?


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